Showing posts with label Oculus. Show all posts
Showing posts with label Oculus. Show all posts

Sunday, July 10, 2016

Lab suspends Oculus Rift development for Second Life



Linden Lab has announced that they have pulled their Oculus Rift viewer, citing limitations within the platform and the desire to concentrate on other priorities within Second Life.

Bugs including the ability to render some objects, loss of 3D stereoscopic perspective and colour distortion were amongst some of the show stopping problems leading to their decision.

The announcement by Oz Linden says:

Thank you for experimenting with our Oculus Rift Project Viewer and offering your feedback. Unfortunately, the Project Viewer that we recently made available didn't meet our standards for quality, and so we've now removed it from the Alternate Viewers page.

By definition, Project Viewers aren't ready for primetime. The purpose of these experimental Viewers is to share with you the earliest possible version of what we're working on, so that you can see what we're up to, help discover problems, and provide feedback. In this case, though, we're not ready for that, as those of you who tried it have seen.

We can't say at this point when or even if we may release another Project Viewer for experimenting with the Oculus Rift in SL.

We want to prioritize our development efforts around initiatives that we know will improve the virtual world and bring more value to SL Residents, and due to some inherent limitations with SL, it may well not be possible to achieve the performance needed for a good VR experience. (In fact, this is one reason why we're creating Project Sansar, a new, separate platform optimized for VR).

We greatly appreciate the interest in trying SL with the Oculus Rift and are grateful that several of you took the time to try the Project Viewer. We regret that the quality was not up to our standards, and we will of course keep the community posted if we release a new Project Viewer for VR in the future.

Wednesday, March 26, 2014

Facebook buys Oculus



We're not surprised at all.

The super lightweight 3D interface is barely noticeable when worn and is frankly so comfortable that I forget I am wearing it.  In fact, I often leave the house with it still attached as I head off down the road to Tesco's.

Personally, I cannot wait to view facebook via this discreet gadget and if I ever need to see Billy, rather than looking across the room at him, he can logon and take a place in my viewing queue.

More about it here


This is definitely a step in the right direction.  Who wants to be surrounded with the world, when we can live the real thing on the internet?

I just hope they refine the power supply.