Showing posts with label performance. Show all posts
Showing posts with label performance. Show all posts

Wednesday, March 21, 2018

15 New Reasons to Celebrate 15 Years

Some exciting news out of the lab today,  as CEO Ebbe Linden, blogged 15 news items to help us all celebrate 15 years of Second Life.

It is truly gratifying to see such a level of continual reinvestment in the Second Life platform, with new ideas, performance improvements and pricing restructure,  to keep up with the times, and the evolving virtual world.

The full story can be viewed on the Second Life blog here

Ebbe Linden writes:

  1. Lower Mainland costs - Did you hear the news? We’ve reduced Mainland costs by over 10 percent. This change is part of our continued commitment to move toward a healthier economy, with more balance between costs and fees associated with land ownership, Premium subscriptions, commissions and transaction fees. For more information and context on this and other pricing changes, see the section “Updates to Mainland Costs & Other Pricing Changes” below.
  2. Double Mainland tier - We also recently announced that Premium members get DOUBLE the Mainland allotment! That’s twice as much space to build, create and design your own home, business or experience in Second Life at no extra charge!
  3. More Value for Premium Members - In the coming months, we’ll be announcing new features for Premium subscribers — including brand-new advantages that will add more value for Merchants, Creators and Landowners. There’s never been a better time to upgrade to Premium!  
  4. Environment Enhancements (code name: EEP!) - Soon you’ll see a series of new customizations in the environment rendering system (also known as Windlight). Creators will have more control over the sky, water, lighting and atmosphere. You'll be able to adjust the number of real-world hours in the Second Life "day" to match that of a real world location; the cycle can be as short as the 4 hours it is now - or up to 7 real world days long. These changes will give more value, flexibility and marketability to land. Environment settings will also become tradable assets, so that they can be bought and sold in the Marketplace, creating another avenue for residents to profit from their creativity.
  5. More exclusive games and experiences - Last week, we unveiled“Linden Realms: The Wrath of Ruth” — a fiery update to a familiar classic that awards skilled players with unique prizes. There are more exclusive experiences on the way, including something special for our 15th anniversary celebration this summer.
  6. Themed Learning Islands - Getting connected to people who share your interests will be easier than ever with “Themed Learning Islands.” Soon newcomers may start their adventures in one of several themed areas, so their first experience in SL will be among Residents who share similar interests. This new initiative is in addition to our existingCommunity Gateway program which empowers independent communities to develop their own newcomer-friendly experiences.
  7. The return of Last Names - You’ve asked for it (a lot!), so we will provide a way to customize your last name in Second Life! More details will be available later this year.
  8. Gridwide Experiences - Currently, Creators can use the increased scripting capabilities of an Experience only in a region or parcel whose owner has explicitly enabled their Experience. One of the new Premium abilities will be an Experience that is enabled anywhere on the grid unless the landowner has blocked it.
  9. Auctions - We are updating our system for conducting Land Auctions. The new auction system will be integrated with Place Pages, providing much richer possibilities for describing the land for sale. Most importantly,Residents will be able to create an Auction to sell their land.
  10. Linden Homes improvements - We're bringing newer and better Linden Home designs this year.
  11. Marketplace updates - We've got a number of improvements to Marketplace in the works, too! We’re integrating many long-requested features that will help to reduce clutter and improve the functionality of listings as the Marketplace gets a facelift later this year.
  12. Improved performance -  We're working on a number of improvements to performance, from faster rendering in the viewer to reduce client lag, to changes in the simulator designed to allow more objects, scripts, and avatars.
  13. Animesh - Last year, we introduced Animesh in beta available to all Creator participants. This year, with diligent and invaluable input from the community, we plan to roll out this exciting new feature for everyone!
  14. Bakes on Mesh - Extends the Viewer and the Avatar Baking Service to allow wearable textures (such as skins, clothing and tattoos) to be applied directly onto mesh body parts as they are on system avatars. To do this, you'll 'wear' the textures as you would for the system avatar, and then edit the mesh body part to indicate the body part that should be used on each of the mesh faces; the corresponding system body part is then automatically hidden for you. This project also increases the supported resolution of wearable textures by 4 times (from 512 pixels square to 1024 pixels square).
  15. Migration to the Cloud - Finally, a huge effort is underway to move our Second Life infrastructure to the cloud. This update aims to enhance the quality and performance of Second Life for all Residents, but it will be of particular value for those who are far across the world from us. We look forward to exploring new products and more flexible pricing possibilities once this migration is complete.

Tuesday, April 04, 2017

Maximum Agents - Region Capacity Raised

On 3rd April, the lab began testing new server code and invited London City Estate, to be a part of this test.

The new code increases the capacity (maximum agents) allowed on each region.

It does this in a very specific way, it allows Premium members to enter, even when the region is already full.  Also, Region owners and Estate managers can always enter a region, no matter how many avatars are in the region.

This is how the new code will increase region capacity:
Full Regions by 10% (100 to 110)
Homesteads by 25% (20 to 25)
Open Spaces by 20% (10 to 12)

The new entry capacity limits are however available only to Premium members.  For Basic accounts the limits remain unchanged.   For example, a full region that supports 110 users, but currently has 105 users on it, will report at full to basic users and prevent them entering, whilst a further 5 Premium accounts will be able to enter.

As many of our visitors will know, there are times, particularly at the weekends, when our regions reach capacity and this new code will add an extra layer of privilege for Premium members.

Linden Lab have just released this blog about Region Capacity

Information about Premium accounts can be found here:

We have reviewed Premium accounts many times on this blog, search "Premium" in the box at the top.   Also check out this story we ran about discounted premium membership and watch for similar offers.

Thursday, October 06, 2016

Frame Rate drops update

For associated stories see the blog entries for September 14, and September 4

The bug first appeared after the 31st August update for Windows 10 Anniversary edition. However Microsoft said the problem was due to code inside the NVIDIA and AMD drivers.

Early reports say that the frame rate issue may have been resolved, at least for NVIDIA graphics users thanks to a driver update released today from NVIDIA, version 373.06

Of course it is too early to say for sure, so please keep and eye on the Linden Lab Jira BUG-37795

Overnight many more people have indicated that this issue has finally been resolved and AMD have now also released a new driver to fix this problem.  AMD 16.10.1.    So if you have been suffering the frame rate issue, updating your graphics drivers to the latest release would seem to be the solution.

Thursday, September 29, 2016

Frame Rate Drops - KB3194496 Windows update released today

Issue: Frame rate drops to around 3FPS when any SL Viewer tries to regain focus after another Windows 10 application has been run in the the foreground or after the viewer has been minimized.

Microsoft update patch  KB3194496  is again a cumulative patch which includes the OpenGL bug.

So if you previously removed KB3193494, KB3176938 and KB3189866 for this problem you will also need to block this update.

Details on how to block an update are included in the original story here

Wednesday, September 21, 2016

Frame Rate Drops KB3193494

Issue: Frame rate drops to around 3FPS when any SL Viewer tries to regain focus after another Windows 10 application has been run in the the foreground or after the viewer has been minimized.

Microsoft update patch KB3193494 is again a cumulative patch which includes the OpenGL bug.

So if you previously removed KB3176938 and KB3189866 for this problem you will also need to block this update.

Details on how to block an update are included in the original story here

Wednesday, September 07, 2016

NVIDIA setting you might like to try

Have you tried this setting in your NVIDIA control panel?  It won't work for everyone, but might work for you.

Under program settings, create a profile for your SL viewer software, and try enabling "Vertical Sync".

You need to restart your viewer after this change.  On our computers, frame rate increased from an average of 28-30 to 40-50.  Every little helps!

It does not fix the issues with the Windows 10 KB3176938 problem, but was a tweak we found along the way whilst researching the causes.

Sunday, September 04, 2016

Sudden Frame Rate Drops (KB3176938)

Updated 14th September (notes at bottom)

Finding your frame rate inexplicably goes from whatever is normal to about 2 frames a second?

Well you can relax to an extent, there is nothing wrong with your settings and you are not being griefed.

But you are a Windows 10 Anniversary user, and you have the KB3176938 update and it installed around 1st September. This is the cause of your problems.

This is not simply a Second Life related problem, this issue is common to all OpenGL rendered applications, including D&D Online, Runescape, and Xplane, with emerging reports from the Minecraft community.

The problem occurs when any other application steals focus from your viewer such as a web browser or going to your desktop or minimizing the SL viewer.  The SL viewer then fails to regain foreground priority until your relog.   Sometimes it can take an hour for this problem to show itself, sometimes just a few minutes.

Linden Lab are aware of the issue, and their developers are actively pursuing a resolution for the problem.  However, at the time of writing this, the only workaround they can suggest is to consider uninstalling the hotfix patch from Microsoft.

If you cannot wait for a resolution to this, which now seems likely to be a further fix from Microsoft, and you are feeling brave, here is a guide to removing updates:

There is also a thread to follow on the Microsoft site, specific to this issue.  Although it says it affects Firestorm, the Lab confirms it is all viewers with this update:  severe performance issues on Firestorm viewer

You can also follow the issue on the Firestorm Jira:

There is now a LL JIRA for this issue.

extra note:
Please be aware that whilst the workaround of uninstalling KB3176938 does solve the framerate issue, if like me, you have always had Cortana disabled, the removal will of KB3176938 will  trigger it to become activated.

One of the 'features' of the Anniversary update was to remove the "off" switch for Cortana and once activated, it cannot be turned off again without hacking the registry.

14th September

If you removed KB3176938 alas the frame rate problem returns on the update KB3176938 released last night.  The patch is cumulative, meaning that it gives you all the updates to date.  If you are therefore missing KB3176938 because you removed it, it will be included in the patch from last night.

You can follow this direct link to the MS trouble-shooter which allows you to Show or Hide updates from your PC:

You can run the troubleshooter and uninstall the patches as described here:

As previously explained, unrolling the updates will enable Cortana if you previously had it disabled, because a 'feature' of the Anniversary Update was to remove your ability to turn it off.

However by following this Registry Edit which I can confirm works as I have done it myself, will turn Cortana off in Windows 10 Anniversary.   Every caution should be taken when editing the registry.  Check and double check you have made any alterations correctly and back up your registry before meddling with it!